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Rendering and Global Illumination in Maya Course

Rendering and Global Illumination in Maya Course

Pixelman

Regular price $1,500.00 Sale

Duration: 30 Hours in class

The whole course is 30 hours, but each student is only allowed to enrol in the first stage for only 10 hours. Students cannot apply for a Certificate until 30 hours have elapsed.

Rendering and Global Illumination Course is the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. Rendering is one of the major sub-topics of 3D computer graphics, and in practice always connected to the others. In the graphics pipeline, it is the last major step, giving the final appearance to the models and animation. With the increasing sophistication of computer graphics since the 1970s onward, it has become a more distinct subject.

Rendering has uses in architecture, video games, simulators, movie or TV special effects, and design visualization, each employing a different balance of features and techniques. As a product, a wide variety of renderers are available. Some are integrated into larger modelling and animation packages, some are stand-alone, some are free open-source projects. On the inside, a renderer is a carefully engineered program, based on a selective mixture of disciplines related to light physics, visual perception, mathematics and software development.

This short program in Pixelman will teach you how to render your 3D scene like professionals for TV or Film industry.